
But I don't know that I have ever seen that be the case.

#Battlefield 2 cheaters update#
I could see waiting to ban a wave of people if you also release an update that addresses the exploit being used. Especially with Valve where they rarely if ever auto-ban and rely heavily on user-reported cheats and Overwatch where actual community members vote (which is already very imperfect because you don't retain audio to know what calls are made and the tick rate of GOTV makes things look sketch that maybe aren't). People are spin botting in MM lobbies the very same day as a ban wave. IDK what data they have collected and what specific things they mitigate before triggering a ban wave, but it's completely ineffective. When I think of ban waves I instantly think of CSGO, and the ban waves mean nothing. The downside to banning already detected cheats immediately is that cheat authors have a nice simple, repeatable test to see if their cheat is still detectable which makes development much more straightforward for them. The discouragement comes from losing progress, losing money (potentially having to rebuy an account and find and buy a new cheat) and distrust in the cheat author. Some players will have just started using it and others will have been using it for months unless it was found as soon as it was released. There’s also not much functional difference between banning as soon as a cheat is detected in the population and banning a few weeks later. As such ban waves tend to catch up a lot of the cheating playerbase. Most cheaters are buying their cheats, will look for ‘undetectable’ cheats to buy and will often find the most popular cheats. Ban waves provide a trade off between hiding information and having a growing population of cheaters that will be occasionally culled. The way to look at it are that cheaters are a constant factor of the player base that needs to be kept at an acceptably low level. Person E jumps in with meta-commentary about the discussion that led to this point. I paraphrased and generalized too for a bit of dramatic effect, but the thread is definitely broken and if someone stares at it for a bit, they would probably see how it went bad and that probably no one is technically wrong.Ħ. Person D jumps in says "thread is absolutely about user-submitted stuff". Says he wasn't talking about "user-submitted" stuff as he was talking in generalities.ĥ. Person B insists that the bans happens in waves. Person C gets uppity about companies ignoring hacks, irrespective of the potentially-valid reason as mentioned by person B.Ĥ. Person B says that "detected hacks" are acted on in waves as part of arms race with hackers, says nothing of "user-submitted", instead generalizes about "detected hacks".ģ. Person A talks about submitting videos of hackers and being ignored.Ģ. This whole thread is like a bad case of broken telephones and one guy seems to be getting the bad end of the down vote stick.ġ. It seems a typical location has the same ip address for around 7 months and can indeed have the same address for far longer if your service isn't interrupted, you don't change or reboot networking hardware, and you don't try to connect to the game from your laptop at your friends house.

Because of this recursive reassignment the typical location targeted by El Toro has held the same IP address for 7 months. In fact our research has discovered many homes that have theoretically dynamic IP’s, but have held the same IP for multiple years. During the lease renegotiation, it is very common for the same IP to be reassigned to your router. However in most instances your router will renegotiate this lease prior to its expiration. The typical lease time for ISP’s in the United States is roughly 7 days. >When your router receives a non-static DHCP assigned IP address from your ISP there is a pre-defined time limit built into the assignment, this time limit is called a DHCP Lease. The whole community is outraged by the apparent lack of care given to the cheating issues, and the fact that they seem to ignore all the reports made by the players through the platform Origin. We've tried to get in touch with other people but without any success.


For a few months they checked this list from time to time and banned the offending people but they stopped looking at it entirely since around summer. The shocking part is that we've compiled a list of 380+ cheaters with video proofs and we've transmitted this list to some DICE community managers and employees. This has made one of the game modes (Firestorm) almost unplayable and drove most players away from this mode. We see players blatantly cheating for weeks, sometimes even months without getting banned. I'm part of a Battlefield V community and the state of anticheat on this game is absolutely horrific.
